
I’m sure in some instances it’s just somebody being naive, but it has to be disingenuous at least part of the time in attempts to forcefully spread their interests to a broader audience hoping that it’ll catch and they’ll convert. I would even warn an action or ARPG fan that a Souls-like may possibly not be for them, let alone a visual novel type experience to a broad, unknown audience without similar notification.

Since then, I’ve noticed that a lot of VN fans will talk about their games as though they’re mainstream, and I find it willfully misleading. I would not have ever recommended Dragon Warrior/Quest or Final Fantasy without making sure to warn that “this is an RPG, and you may not like it if you don’t play those types of games”.

If I played like a brawler or platformer, I could reliably tell people that they were a “great game” and rest assured that everybody would likely enjoy them on some level. So many people I think just want others to share their own interests so badly that they’ll purposely omit the facts that may drive people away.įor example, in the 80’s and early 90’s, RPGs were not a popular genre of videogame. I went into Oxenfree thinking it was a point and click and was disappointed like crazy when I realized that the gameplay comprised almost entirely of choosing branching replies in a fairly static story. I understand that it isn’t actually bad in any way, but I feel like people who are fans of VN and similar types of games should be clear when gushing about their games or recommending them to people that these are not typical games. The only recent one I can think of besides Owlboy is Oxenfree. And don’t even get me started with how many times I had seen somebody compare it to Zelda WW for whatever oblivious reasons that that comparison can exist. I’m guessing Owlboy was some huge group’s first retro indie game, and they just weren’t aware that the experience has been done before, 9,000,000 times before, 9,000,000x better. This game is one of the handful this past gen that makes me immediately skeptical when something is lauded to cheerleader proportions. It’s like it wanted to be a metroidvania but instead opted to push you through progression like an NES era arcade experience, with a soft, tacked on half story with forgettable characters. The shop is inaccessible for the majority of the game and as far as I remember, buying things like hats or whatever they were didn’t even stay on your character. The gameplay itself is just this unsatisfying take on like Frankenstein twin stick shooter/flying/platforming. The game gives you the feeling like you should explore, gives you no actual reason to, and constantly locks you out anyway.

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